Kage does a devastating upper cut that ends in a flash full of red.
Metsu Shoryuken – Ryu’s iconic super from previous games lets everyone know that Kage is indeed a part of Ryu. Misogi can be cancelled into by a number of normal and specials, including blocked sweeps, which makes it a pressure monster. V-Trigger II: Rikudo Osatsu – In this three-bar V-Trigger, Kage unlocks Misogi, a move that sends him into the skies before crashing down on the opponent by pressing HP+HK. Taigyaku Mudo also improves Kage’s V-Skill so that he can now combo into it while the fully charged version will crumple the opponent. Ashura Senku can be used on the ground and in the air as an air dash, which opens up multiple mix-up options and flashy combos. V-Trigger I: Taigyaku Mudo – In this two-bar V-Trigger, Kage unlocks Ashura Senku, a teleport move that is performed by pressing HP+HK.
Senha Kassatsu has armor and can be charged for a more devastating blow. V-Skill: Senha Kassatsu – Kage gathers energy into his fist and lunges forward to punch the opponent. Ryusokyaku – Similar to Evil Ryu’s “Axe Kick” where he lifts his leg in an arcing motion and slams it down on the ground. Kurekijin – Kage jumps off the ground and rotates only once to deliver a single kick. Shoryuken – Kage wouldn’t come from Ryu if he didn’t have this iconic move! Shakunetsu Hadoken – Similar to Akuma’s “red fireball,” Kage gathers energy in both fists and sends the projectile full screen. The airborne version of Hadoken emits a fireball horizontally in the air. Hadoken – Kage’s Hadoken sees him emitting energy from his palm, but doesn’t create a traditional fireball, at least in the grounded version.